Up next is Primal Light, a retro-style melee-based platformer with a solid difficulty level. Honestly you can pretty much tell what this game's about by watching the footage. Using your character, run through a level, defeat the monsters, make it to the end, and beat the boss to progress. I had a lot of fun with this game at first, but eventually I noticed that every once in a while it would misread my inputs, which feels especially unfair in such a difficult game. On top of that, the game makes a fatal mistake by sending the player back to the start of a level when they lose all of their lives. I understand wanting to give players a penalty, but when deaths between lives put you right back in front of the boss at full health, the only difference after your last life is lost is a tedious slog through a level you've already beaten before being able to try again. And unlike a FromSoft game, there’s no grinding for more health or better stats so it’s literally just unnecessary repetition. A game is allowed to be difficult, but it should never punish failure with tedium. Still, with its gorgeous art direction, fun gameplay mechanics, and slick level design it's still a game I can recommend to those interested in the genre.